a motion-blurred picture of houses with the word Inertia overtop

Inertia

This game was my first Twine project. When approached with interactive fiction software, Jesse and I asked ourselves what this meant for how a story is told. We decided it would be cool to navigate a narrative sideways instead of forwards. The result is this game, which also explores small-town-angst, grief, and community.

Play it here.

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