This project is a prototype that came out of the DMG x Social Body Lab Textile Game Controller Jam in June 2020. Pictured above are the two pieces of the project: The Translator (embroidery hoop)MORE
Patch Me Up
This game and custom controller were created with Jesse Gazic and Sebastian Pines for Dames Making Games‘s annual Feb Fatal Game Jame. The theme of 2019 was Killing Cyberpunk, meaning critically exploring the genre withoutMORE
The Night of Four Houses
One initiative of the Hand Eye Society is an annual fancy video games party. In 2018, several designers and makers came together to work on a large-scale game that all attendees could play. It wasMORE
Bubble Trouble
Bubble Trouble is a 2-player cooperative game about navigating dangerous space together and developing communication. It was designed by myself and Jesse Gazic for a queer arts showcase called “It’s Gonna Stick: A Queer BlaMORE
It’s For Melody
It’s For Melody is a Twine game I wrote about food insecurity in outer-space, neo-veganism, and gay aliens. It was originally written for and published in the Twine anthology What Can I Get You? curatedMORE
Holiday Hell
Holiday Hell is the first Twine game I made all by myself. It took a year to complete and the final project is about 20,000 words long! It’s a semi-autobiographical piece of interactive fiction that IMORE
Crystal Witch Cyber Jamz
There are always those very special teachers that widen your perspective and help you figure out your path. For me that was Emily Pelstring who taught me digital media production and collage at Queen’s inMORE
Power Hungry
Power Hungry is the first arcade game that I’ve made. I contributed a prototype of the game (attempted in Stencyl), background art, some code, and concept collaboration. Jesse was the main coder, UI designer, andMORE